Trying to write my first iOS app

Friday, October 7th, 2011

MY friend Jenna and I have been brainstorming about a kids’ iOS app and I’m finally excited about making what we’ve schemed up happen. It’s going to be an iOS app that needs a physics engine.

It turns out that cocos2D for iphone is a sprite based game engine. It now includes integration with the Box2D physics engine. Both cocos2d and Box2d are free to use and distribute with your app.

This should be really helpful for our idea…stay tuned.